Elden Ring | |
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Developer(s) | FromSoftware |
Publisher(s) | Bandai Namco Entertainment
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Producer(s) | Yuzo Kojima |
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Release | February 25, 2022 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Elden Ring[a] is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. The game was made in collaboration with fantasy novelist George R. R. Martin, who provided material for the game's setting. It was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on February 25, 2022.
Elden Ring received critical acclaim, and is among the highest-reviewed games of 2022. Praise was directed at its open world design and gameplay, which was considered as an improvement to the Souls formula, though it received minor criticism for its technical issues on the PC version.
Elden Ring takes place in the realm of the Lands Between, sometime after the destruction of the titular Elden Ring and the scattering of its shards, the Great Runes. Once graced by the Ring and the Erdtree which symbolizes its presence, the realm is now ruled over by the demigod offspring of Queen Marika the Eternal, each possessing a shard of the Ring that corrupts and taints them with power. As Tarnished—exiles from the Lands Between who lost the Ring's grace and are summoned back after the Shattering, players must traverse the realm to ultimately find all the Great Runes, restore the Elden Ring, and become the Elden Lord.[1][2][3]
Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration; it features elements similar to those found in other games developed by FromSoftware, such as the Souls series, Bloodborne, and Sekiro: Shadows Die Twice. Director Hidetaka Miyazaki explained that players start with a linear opening but eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the open world map. These main areas are interconnected through a central hub that players can access later in the game's progression—similar to Firelink Shrine from Dark Souls—and are explorable using the character's mount as the main mode of transport, although a fast travel system is an available option. Throughout the game, players encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and serves as the game's main bosses.[1][4][5]
Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game makes use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous FromSoftware games that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death are not available; however, some elements were added to ensure players' progression within the game.[1][6]
Miyazaki stated that the customization in Elden Ring would be richer, as players are able to discover different skills through their exploration of the map instead of unlocking skill trees as in Sekiro and differing from the pre-fixed weapon skills of FromSoftware's previous games. These skills are interchangeable with a large variety of weapons which, alongside equipment, magic abilities, and items players can craft using materials found within the world, can be used to customize the player character.[4][6] The game also features summoning mechanics, where players can summon a large variety of collectible spirits hidden throughout the game's world map, including previously defeated enemies, as allies to assist them in battle. Similar to the Souls series, the game's multiplayer allows other players to be summoned for cooperative play.[4][7]
Elden Ring was developed by FromSoftware and published by Bandai Namco Entertainment. It was announced at E3 2019 originally for Microsoft Windows, PlayStation 4, and Xbox One.[8] No further information was revealed until a June 2021 trailer announced a release date of January 21, 2022, with additional releases on PlayStation 5 and Xbox Series X/S.[9] In October 2021, it was announced that the game would be delayed to February 25, 2022.[10]
Elden Ring is directed by Hidetaka Miyazaki with worldbuilding by fantasy novelist George R. R. Martin, best known for his A Song of Ice and Fire novel series.[11] A fan of Martin's work, Miyazaki contacted him with an offer to work together on a project, giving him the creative freedom to write the overarching backstory of the game's universe. Miyazaki used his contributions as the foundation of the game's narrative, comparing the process to that of using a "dungeon master's handbook in a tabletop RPG".[11][12] Some staff from the Game of Thrones television series adaptation of A Song of Ice and Fire also assisted with the game's development.[13] As with many of Miyazaki's previous games, the story was designed to not be clearly explained as FromSoftware intended for players to interpret it for themselves via flavor text and optional discussions with non-player characters (NPCs).[12][14] Miyazaki hoped Martin's contributions would produce a more accessible narrative than the studio's previous games.[15]
Work began on the game in early 2017 following the release of The Ringed City, a piece of downloadable content for Dark Souls III, and was developed alongside Sekiro.[16] As with games in the Souls series, players have the ability to create their own custom character instead of using a fixed protagonist.[12] Miyazaki also considered Elden Ring to be a more "natural evolution" to the Souls series, featuring an open world with new gameplay mechanics such as horseback riding.[12][16] Unlike many other open-world games, Elden Ring does not feature populated towns with NPCs, with the world having numerous dungeon-like ruins in their place.[12] Miyazaki cited Fumito Ueda's work such as Shadow of the Colossus (2005) as an influence that "inspired him to create" Elden Ring, while also drawing influence from "the design and the freedom of play" in The Legend of Zelda: Breath of the Wild (2017).[17] Yuka Kitamura, who has composed for many of Miyazaki's previous games, contributed to the game's soundtrack.[18]
Aggregator | Score |
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Metacritic | (PC) 95/100[19] (PS5) 97/100[20] (XBSX) 95/100[21] |
Publication | Score |
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Destructoid | 10/10[22] |
Easy Allies | 9.5/10[23] |
Eurogamer | Essential[36] |
Game Informer | 10/10[24] |
GameRevolution | 10/10[25] |
GameSpot | 10/10[26] |
GamesRadar+ | [27] |
Hardcore Gamer | 5/5[28] |
IGN | 10/10[29] |
PC Gamer (US) | 90/100[30] |
PCGamesN | 10/10[31] |
Shacknews | 9/10[32] |
The Guardian | [33] |
VG247 | [34] |
VideoGamer.com | 9/10[35] |
Elden Ring received "universal acclaim" according to review aggregator Metacritic.[19][20][21] The game is among the highest-reviewed of 2022.[37] On Twitch, it drew nearly 900,000 viewers within 24 hours of release, making it the third largest Twitch debut of all time after Lost Ark and Cyberpunk 2077.[38]
The Guardian praised the sense of exploration present in the game, writing "[There] is a deep sense of wonder and excitement whenever you happen upon a cave mouth on some out-of-the-way shoreline that leads to a warren of trinkets".[33] GamesRadar+ liked the changes Elden Ring made to the soulslike formula, "Bows and arrows no longer suck, which was a nice surprise, weapon upgrades have been simplified a bit... and there's the power to summon helpful NPCs by spending mana.[27] Destructoid felt the story was better told than in previous Souls games "I enjoyed the effort to pack in more lore via textual ruins, as it’s way easier to piece things together that are actually in the game, and not in an interview or wiki".[22] While criticizing the game's map for not properly conveying height changes, Ars Technica enjoyed the game's horse, Torrent, "Not only does Torrent make traveling long distances faster and less tedious than simply running, but the mount also comes with an incredibly satisfying double jump that adds some welcome light platform challenges and vertical exploration to the proceedings".[39] Eurogamer praised the world design in visuals in level design, stating, "the Lands Between still feel meticulously hand-crafted; dark corners hide lonely secrets and forgotten tales richly woven into the tapestry of the world itself, through environmental storytelling".[40]
Polygon liked how the title gave players more options to fight enemies, but still kept a sense of challenge intact, "Elden Ring’s toolset for growing more capable against daunting odds is deep and impressively varied — but it has not made me a god".[41] IGN praised the lack of objective markers in Elden Ring, but felt that the game should have some sort of quest log or journal to note plot threads, "it becomes very easy to forget about certain plot threads and accidentally leave them unresolved by the end".[29] While enjoying the open world, Game Informer highlighted the level design of the dungeons, "the legacy dungeons are the stuff of legend, often connecting to the outside from multiple points. These curated sprawls are a dream to dissect, and Elden Ring often offers different ways to maneuver through these areas".[24] PCGamesN felt the UI improvements made the game vastly more accessible, "your character sheet is crystal clear about what your strengths and weaknesses are, item descriptions aren’t needlessly obscured with esoteric lore snippets, and tutorial prompts explain every core mechanic in the game".[31]
The PC version of the game was criticized for having framerate issues such as "stutters and bizarre slowdowns", with Digital Foundry finding that the port "has a number of issues that will affect all hardware configurations on all graphical settings presets". Bandai Namco promised a future patch that would address these issues.[42]
The PC version drew 734,000 concurrent players on Steam within minutes of its launch, surpassing Dark Souls III and Sekiro to become FromSoftware's largest launch on the service.[43] It topped the Steam weekly sales chart upon launch, with various editions of the game occupying four positions in the top five: the top three spots and number five.[44] Steam Spy estimates the game to have sold more than 10 million units on Steam, as of 2 March 2022[update].[45]
In the United Kingdom, Elden Ring debuted at the top of the physical sales chart, with launch week sales surpassing Dark Souls III to make it the largest UK launch for a soulslike title and the third largest physical launch of early 2022 after Pokémon Legends: Arceus and Horizon Forbidden West.[46]
Year | Award | Category | Result | Ref |
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2020 | Golden Joystick Awards | Most Wanted Game | Nominated | [47] |
The Game Awards 2020 | Most Anticipated Game | Won | [48] | |
2021 | Golden Joystick Awards | Most Wanted Game | Won | [49] |
The Game Awards 2021 | Most Anticipated Game | Won | [48] |
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Presented content of the Wikipedia article was extracted in 2022-03-02 based on https://en.wikipedia.org/?curid=61002621